Game Jammin’, the antisocial way (2)

Only one devlog for the first two games of my challenge, because I haven’t gotten around to do much. It’s weekend, dammit. Also, I’m still recovering from The Move™.

Progress so far:

Shmup Stuff

Those stars spawn one bullet every .1 second from one of their tips, and rotate clockwise through all the five tips. Also, the whole star is rotating at variable rates. They’re the only enemy I have so far and were inspired mostly by the Star brush in Gimp. THIS IS ART DAMMIT!

The player can both shoot opponents (which then explode, unless they have hitpoints left), the opponents can shoot the player (who then dies). That’s not much, but it’s a nice framework.

Tomorrow: That parallax-scrolling I wanted to get done today, plus scoring, plus an “encounter script” that controls how which enemy gets spawned. Also, some variation in the enemies. Sounds like fun to me!

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