Tiger

ASL: The 90-Minute Game

Today’s ASL match went really fast. Really, really, really fast. As usual, that means I got my ass handed.

We played Shin 5 “Sparks Fly”, from a free scenario pack published by View from the Trenches and downloadable here. As the name implies, it’s about Operation Shingle, the US landing at Anzio. Some of the scenarios in there are really weird in a very interesting way. Ever wanted to see three Shermans brawling with two Tigers and six PzKpfw IV Ausf. H? This set got you covered. Unfortunately, according to the almighty scenario database, it sees very little play. Our chosen scenario, for example, got zero entries – which is sad, because it’s a blast. It has a Tiger in it. If that doesn’t convince you to play it, I don’t know what else will.

Map-turn2a

The US player gets three Shermans, two Bazookas and a MMG, and the German player (me) has to fight back with a Tiger and four Pz IV Ausf. H. The VCs mean the whole game is just a no-holds-barred beatdown. And, as you can see, within the first three player turns, three of mine and two of my opponent’s tanks had already been destroyed. It’s that kind of scenario. There’s a lot of open ground, barely any hard cover, and no room for evasion.  Unfortunately, the US Infantry with their friggin’ laser rifles and Bazookas were still unharmed, except for those guys in H1 who took a hit by my sniper.

My tanks at B4 and C4 were utterly incapable at doing anything to the infantry in E6 and F5, only pinning them with a NMC by 8,8cm HE shell and a 1MC thanks to the MGs. The Pz IV met his end when it got hit by a Bazooka. These things should be banned. Seriously. They’re dangerous.

Meanwhile, the loader on the Tiger thought that maybe, if he loaded a 88mm shell into the CMG, he could fire two 88mm shells per game turn! Obviously, that didn’t work and the CMG broke. Also, my opponent decided to run away with his last remaining Sherman to deny me some CVPs.

Map-turn2b-ambush

Obviously, my Tiger couldn’t just rush down there to kill the Sherman, because those two Bazookas are still a bit of an annoyance. So instead he tried to take out the infantry in E6 and F5. Of course, my streak of bad luck kept up and I didn’t hit anything, but my opponent decided to move his stack at E6 out of the battle and let it join the Sherman.

My last turn began, and Cpt Jenkins on the Tiger decided to take the battle to the Sherman. At this point, I had to take out the Sherman and at least two squads if I even wanted to get a draw. Also, note how the sniper hit the MMG squad again. That guy sure knows how to hold a grudge. (And, without him, I had already lost the game at that point because the squad would have been worth 4VP if they had left the board.)

Map-turn4a-leeroyjenkins

Of course, the Bazooka squad in F6 didn’t let my Tiger through. Hit, Kill, game lost.

Map-turn4a-leeroyjenkins-fail

Over all, it’s a highly entertaining, small and fast scenario that has a unique vibe – it almost feels like a BattleTech scenario with the generic VCs and highly dominant tanks. I most certainly can recommend giving this a try.

Our next game will be BoF 11 “Second Thoughts” – Waffen-SS with a captured M8 vs a lot of surprised Americans.